How it works

Four parts. One machine.

The hardware in the hallway. The fulfillment that keeps it stocked. The optional design feature that lets students drive the next drop. The revenue that comes back to the school.

01 · HARDWARE The Machine Tap-to-pay vending in the hallway. 02 · STUDENT APP Submit & Vote Designs in. Votes up. Winners get vended. 03 · FULFILLMENT We Ship It Print, pack, restock. No school inventory. 04 · IMPACT School Earns 30% Funds the program. Students get paid.
01 Hardware

The machine in the hallway

A wrapped vending machine stocked with your school's standard spirit wear — hoodies, tees, caps, accessories. Tap to pay, grab from the locker. We install, service, and restock.

  • Locked, school-approved location
  • Tap-to-pay (Apple Pay, Google Pay, card)
  • Real-time inventory + remote restock alerts
  • Heavy-duty enclosure, custom school-color wrap
02 Fulfillment & revenue

We make it. We ship it. We restock it.

Standard spirit-wear inventory is manufactured, shipped, and restocked by us. Schools never hold inventory and never run a fundraiser. Revenue settles automatically.

  • Standard merch restocked on demand
  • Manufacturing, fulfillment, and shipping handled
  • 30% of net profit returned to the school
  • Quarterly statements, no order forms
03 Bonus · Student app Optional

Optional: students design the next drop

Activate this and students submit designs through the app, vote on classmates' work, and watch winners get manufactured and added to the machine. Designers earn a royalty. Leave it off and just sell standard merch.

  • Submit design (template + freeform)
  • School-admin moderation + final approval
  • Top-voted designs get manufactured for the next restock
  • Designer royalty (10% of net) on every unit sold
04 Impact

Revenue without running a fundraiser

Your school earns from every sale — no order forms, no volunteers, no cafeteria-table fundraiser. When you turn on the design feature, students get paid for the work they already do.

  • School fund grows with every transaction
  • No upfront cost, no inventory risk
  • Content moderation built for K-12 (when design feature is on)
  • Admin dashboard with full visibility

Optional · A design drop cycle

From submission to hallway in 21 days.

When the school activates the design feature. Otherwise the machine just sells standard spirit wear on a normal restock cadence.

  1. Days 1–7

    Submission window

    Students upload designs in the app. Templates and freeform both work.

  2. Days 8–10

    Moderation + voting opens

    Approved entries go to the leaderboard. Voting closes after 72 hours.

  3. Days 11–14

    Production

    Winning designs go to print. POD for new SKUs, bulk for proven hits.

  4. Days 15–21

    Restock + drop

    Inventory ships to the machine. Push notification: new drop just landed.

Questions

Things people ask.

Have one we didn't answer? Send it our way.

What does it cost the school?

Nothing upfront. No purchase order, no capital expenditure, no budget approval needed. Revenue-sharing agreement only — your school keeps 30% of net profit, paid quarterly. Many schools authorize this without a board vote.

Who owns the machine, and what if it gets vandalized or stolen?

Locker Loot owns and insures the machine. If it's damaged, we handle replacement and repair at our cost — schools are not liable. Standard placement is in a supervised hallway or commons area.

What gets stocked in the machine?

Standard school spirit wear by default — hoodies, tees, caps, accessories from your approved lineup. If the school activates the optional design feature, top-voted student designs also get manufactured and added to the next restock.

Do we have to do the student design + voting thing?

No. The design feature is opt-in. Plenty of schools just want the vending machine selling their standard spirit wear, earning 30% per sale, with no design cycles to run. You can activate the feature later when you're ready.

How is content moderated (when the design feature is on)?

Every submission runs through automated checks for inappropriate content, plus a human review by our team. School admins also have a final yes/no on every winning design before it gets manufactured.

How long does setup take?

About 30 days from a signed agreement to the first drop. That includes installation, student onboarding, and the first design submission window.

Do student designers get paid?

Yes. Winning designers earn a royalty on every unit sold. Payouts go to a parent-linked account or a digital gift card, depending on age and school preference.

What if a design flops?

We print on demand for new drops, so there's no overstock risk. Once a design proves it sells, we move it to bulk runs.

What happens at the end of the school year and over summer?

The machine stays in place and powers down through summer break. Drop cycles pause; the app keeps running so students can prep designs for the fall. We schedule a service visit before the first day back.

What's the school's network and power requirement?

Standard 110V outlet plus reliable Wi-Fi (or we provision LTE if Wi-Fi is restricted). Total power draw is well under what a typical school vending machine uses.

Does this work for elementary, middle, and high schools?

Yes, with age-appropriate moderation. Elementary drops are admin-curated with student input rather than open voting; middle and high schools run full open submission and voting under school-admin approval.

Can a parent opt their kid out of voting, designing, or merch purchases?

Yes. Parents can disable submissions, voting, or purchasing for their student in the parent portal at any time. We honor the opt-out across all drop cycles.

Ready for the first drop?

Bring Locker Loot to your school