How it works

Four parts. One drop.

The hardware. The app. The fulfillment. The impact. Each piece carries weight; together they make the drop happen.

01 · HARDWARE The Machine Tap-to-pay vending in the hallway. 02 · STUDENT APP Submit & Vote Designs in. Votes up. Winners get vended. 03 · FULFILLMENT We Ship It Print, pack, restock. No school inventory. 04 · IMPACT School Earns 30% Funds the program. Students get paid.
01 Hardware

The machine in the hallway

A wrapped vending machine built for student merch — hoodies, tees, caps, stickers, accessories. Tap to pay, swipe to grab. We install, we service, we restock.

  • Locked, school-approved location
  • Tap-to-pay (Apple Pay, Google Pay, card)
  • Real-time inventory + remote restock alerts
  • Heavy-duty enclosure, branded wrap
02 Student app

Where the drops are made

Students submit designs, vote on classmates' work, and watch the leaderboard climb. The app is where the culture lives — the machine is where it lands.

  • Submit design (template + freeform)
  • Vote on the next drop
  • Track favorites, see what dropped, see what's next
  • Notifications when a new drop lands at your school
03 Fulfillment & revenue

We make it. We ship it.

Winning designs get printed, packed, and shipped to your machine. Schools never hold inventory and never run a fundraiser. Revenue settles automatically.

  • Print-on-demand for low-stock SKUs
  • Bulk runs for proven hits
  • 30% net profit returned to the school
  • Quarterly statements, no order forms
04 Impact

Pride, not pressure

School pride that students actually want to wear, because they made it. Fundraising that doesn't feel like a fundraiser. A platform that pays designers a real cut.

  • Student designers earn royalties on their drops
  • School fund grows with each drop cycle
  • Content moderation built for K-12
  • Admin dashboard with full visibility

A drop cycle

From submission to hallway in 21 days.

  1. Days 1–7

    Submission window

    Students upload designs in the app. Templates and freeform both work.

  2. Days 8–10

    Moderation + voting opens

    Approved entries go to the leaderboard. Voting closes after 72 hours.

  3. Days 11–14

    Production

    Winning designs go to print. POD for new SKUs, bulk for proven hits.

  4. Days 15–21

    Restock + drop

    Inventory ships to the machine. Push notification: new drop just landed.

Questions

Things people ask.

Have one we didn't answer? Send it our way.

Who picks what gets vended?

Students vote in the app. Admins keep final approval — every design and every product passes a school-side review before the machine restocks.

How is content moderated?

Every submission runs through automated checks for inappropriate content, plus a human review by our team. School admins also have a final yes/no on every drop.

What does it cost the school?

Nothing upfront. We provide the machine, the app, fulfillment, and moderation. Revenue splits 30% to the school after costs.

How long does setup take?

About 30 days from a signed agreement to the first drop. That includes installation, student onboarding, and the first design submission window.

Do student designers get paid?

Yes. Winning designers earn a royalty on every unit sold. Payouts go to a parent-linked account or a digital gift card, depending on age and school preference.

What if a design flops?

We print on demand for new drops, so there's no overstock risk. Once a design proves it sells, we move it to bulk runs.

Ready for the first drop?

Bring Locker Loot to your school